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Showing posts with the label Startup 101

Should internet access be limited for employees?

Though I am in the process of building up my next company , this is not my first rodeo. From 1998 up until mid-2006 I—and later my partners—managed the growth of WebSurveyor up until its sale. One of the many challenges we had during that time was establishing not only a culture for our employees but also a clear set of rules governing among other things internet access. The culture that I always wanted centered around personal responsibility. My view was to make sure people understood how important they were to the success of the business and to give them the freedom to use their computer as they saw fit to accomplish their goals. We made it pretty clear that objectionable material (a.k.a. porn) was completely forbidden and you would be fired if found accessing it from the office. If an employee wanted to pull up non-work sites that was fine as long as it didn't interfere with their job performance. When we had under a dozen employees this was really easy. We worked in cramped of...

SharedStatus.com - easy team management

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Since starting this blog over a year ago I've been sharing my adventures about switching from Windows to Mac and thrown in a couple of stories about starting up a business. When I left the company I founded in late 2007 (after selling it in 2006) my intention was to take a little time off and then plunge into my next business venture, this blog quickly becoming a way for me to escape working 16 hours a day. Now that the new business is ready to go I would like to tell you about SharedStatus . First Some Background In virtually every company I have worked in I have had to conduct or contribute to status meetings. The problem with status meetings is that they can be very inefficient. Since most people manage their personal task lists in their own way they often wait until the last minute before the status meeting to quickly slam together what they have been working on. In setting out to address this problem I discovered that there were other corollary problems that people experienced...

Using Twitter to really help someone

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I've been using Twitter for the better part of 6 months now and have found it to be a compelling way to network with other people. Sure, it can be a fantastic waste of time if you let it but so can nearly every other internet technology. I use Twitter for a wide range of things, from asking about which photo management tool to use, following key people that talk about topics I'm interested in on through BS'ing with my friends on different topics. There's something about limiting the conversation to 140 character statements that keeps everything very focused. It's hard to understand the impact that this form of networking can have outside of how it impacts you directly. Can Twitter really be used to connect people together quickly? Last night I ran across something that was pretty cool. This tweet came across my Tweetdeck "Friends" feed last night: From @jtnt : RT @MackCollier : Pleas help @armano help out a friend in need (pleas RT if you can) - http://...

The fuss over DRM

After years of delays Electronic Arts finally released Spore , a game that allows you to create your own life forms, starting at single cell entities and moving them up through intelligent life forms that can travel into space. The hype surrounding this game has been pretty big for years, mainly because of footage released a while back showing off the creature creator in very early stages. The game appears to be selling well in it's initial run, though not without some strong controversy over the Digital Rights Management (DRM) used in the game. Just take a look at the reviews of the game on Amazon and you can see the incredible anger people have over the DRM that's included. As a software developer myself I understand the reason a publisher wants to have a copy protection scheme in place. All too often software and copyrighted material is simply pirated without any regard to the people that created the product in the first place. The Software Developer Perspective Back in 199...

Startup 101: The importance of knowing your sales process

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I had an interesting day a little while ago. I spoke with three different friends and all of the conversations ended up going into the sales process that they use for their individual companies. I found this interesting in that each had fundamentally different businesses: a high tech SaaS based product, a service provided to attorneys and a personalized consumer product business. Yet in each case none of them really had a sale process defined and that ended up becoming the topic of discussion. Two of the businesses were just getting started and one was already pretty mature but didn't really have a formal sales process in place. Regardless of the type of business you have I think it's really important to understand in a reproducible way how to sell your product or service. This becomes critical if you have any desire to grow your company by adding sales staff, large numbers of customers or different channels. Because I'm really an engineer more than anything else I look at...

Startup 101: Do you have what it takes to fire your boss?

I've been asked what it's like being your own boss before and have developed a standard response:  It has its ups and downs. On the downside my boss is an obnoxious jerk that pushes me relentlessly. On the upside I'm sleeping with his wife. Have you given any thought to leaving the "security" of a regular paycheck and going out on your own? If so, this entry is for you. It is my not so humble opinion that working for yourself - owning your own business - is one of the greatest experiences a person can have. I equate it to the difference between living in your parents home and going out on your own and getting a place to live as a young adult. It is initially pretty frightening but the feeling of independence and growth is incredible and once you’ve done it successfully you cannot imagine going back to live with Mom and Dad. I recognize that not everyone is cut out to start his or her own business - or even work outside the structure of a corporate envi...

Startup 101: Getting through the tough times

"What comes first - Success or Confidence?" --Marty Schottenheimer Marty Schottenheimer, the coach of the Washington Redskins back in 2001, started the season 0-5. When trying to explain what was happening with the team, he asked the rhetorical question above to reporters grilling him. Back in June of 2000 my partners and I had finally pulled it off: we got an initial round of angel funding that would allow us to make WebSurveyor a real business.  Now we could start to hire employees, get some office space and start paying ourselves! It was a heady time - we were running at full speed, buying used furniture, setting up a spacious 1,000 sf office space that would ultimately house 14 people (yeah, it was  really  tight in there), buying a cheapo phone system, etc. By the end of August we were in our new customized office space, had a handful of employees and were watching our sales take off! Reality started to hit us two months later. Sure, our sales were growing at a ...

Startup 101: Quitting the day job

I mentioned before that I wanted to write about starting up a company and figured this would be a good time to do it. Moving forward I'll put Startup 101 in the title of these posts so that readers that come for my Mac experience won't have to sift through these if they don't want to. My hope though is that everyone can gain some value from this; if not for specific advice on how to build a company from scratch but for the stories that come from those experiences. Don't worry - I will keep writing about Mac too! Getting Started In September of 1997 I decided that I wanted to create something that would leverage the internet. The Dot Com era was really starting to take off and with the internet I saw a tremendous opportunity to create rich Windows based applications that would leverage the power of a common network accessible by anyone. By day I was a mild mannered User Interface Architect, responsible for developing user interface concepts and models for the technology ...